Work detail

Virtual Gold Farming

Author: Bc. Filip Šmolík
Year: 2012 - summer
Leaders: PhDr. Ing. Jiří Skuhrovec PhD.
Consultants:
Work type: Bachelors
Language: English
Pages: 85
Awards and prizes:
Link:
Abstract: At the end of 20th century new branch of computer games was developed – MMORPGs (Massive
Multi Player Online Role Playing Games). This thesis deals with new phenomenon connected with
them – RMT(Real Money Trade), which consists of selling virtual (in-game) currencies for real
currencies (mainly US dollar nad euro). Demand side of this business is constituted by players of
MMORPGs, supply side consists of so-called gold farmers. Thesis itself is focused on key variable
of RMT – exchange rate between real a virtual currency. With help of theoretical model it is
demonstrated that the exchange rate affects player's decisions related with RMT. Then it is shown,
which variables have impact on exchange rate itself and there is described one of the possible
sources of disturbances – operator of MMORPG. Operator's updating policy is analyzed and in
empirical part some updates are chosen and it is demonstrated that they affect exchange rate in
accordance with previous established theory.
Downloadable: BT Šmolík
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